A Great Excuse to Revisit Your Favorite Wes Anderson Movies

Photo from Fox Searchlight via Fast Co.Design

Photo from Fox Searchlight via Fast Co.Design

As writer, Sumit Mehra, points out, “Director Wes Anderson has always been distinguished for his visual artistry, detail-rich sets, and storybook like imagery.” See how you can apply five basic principles from a comprehensive review of Anderson’s work to your next UX/UI project. projekt202 is already way ahead on leveraging number three.

Five Things UX And UI Designers Could Learn From Wes Anderson: Lessons from the Most Meticulous Filmmaker Alive

— Thanks to Kelly Moran

The Anti-Design of Everyday Things

Art from The Uncomfortable Project by kkstudio

Art from The Uncomfortable Project by kkstudio

At last: The Anti-Design of Everyday Things.

The Uncomfortable Project

— Thanks to Dennis van Huffel

Xbox, Contextual Research, and Biking

Photo by The Verge

Photo by The Verge

This article shows how research in the environment (contextual inquiry, anyone?) helps to shape and form the design process. The design of the bike centers around new commuters in a city with lots of rainfall, beaches, hills and the need to quickly adapt your riding style. The design lead’s quote on integrating the lock into the handlebars has it doing duty not only as a quick-lock system, but also theft deterent: “When you come up to the bike, there’s no handlebars. If I steal this bike, how will I ride it?”

How the Design Firm Behind the Xbox Built the Bike of the Future

— Thanks to William Yarbrough

Gratitude in a Social, Virtual Context

Image by Wikipedia via MIT

Image by Wikipedia via MIT

In this long read, J. Nathan Mathias (a PhD student at MIT Media Lab’s Center for Civic Media) explores the implications of common human expressions of gratitude — thanking, rewarding, showing recognition — in the context of social applications. He points out different approaches to gratitude, such as the “thanks” feature on Wikipedia or the review system of Couchsurfing and discusses various ways to promote or hinder social engagement and community-building through design.

Gratitude and Its Dangers in Social Technologies

— Thanks to Amber Lindholm

Game User Research Drives the Design of the New Dungeons & Dragons

Photo by Fast Co.Design

Photo by Fast Co.Design

After the poor reception of Dungeons & Dragons 4th Edition, the D&D team incorporated user research, player feedback, and game user testing to create Dungeons and Dragons: 5th Edition. The design team hopes hopes to winning back the hearts of role players by refocusing on storytelling, in-depth rules and mechanics, and looking toward the future of the D&D franchise.

Designing the New Dungeons & Dragons

— Thanks to Rae Gibbs

Customizable Ambient Sound

Photo by Noisli

Photo by Noisli

Noisli — a project by Italian multidisciplinary designer, Stefano Merlo, is an ambient, high-quality sound and color generator for working and relaxing. The app features various sounds, including rain, thunderstorm, bonfire, forest, train and seaside — all of which can be toggled and layered with varying emphasis to produce your ideal sound combination. An everyday app with a beautiful and minimalist user interface. Clean, crisp icon design with excellent use of color.

Noisli

— Thanks to Oscar Tellez

Design Thinking and Airbnb

Video from First Round

This article presents an in-depth look at how solving problems through design, specifically getting into the shoes of the user, allows shareholders to want to solve problems in a larger capacity. The founders dropped their mentality that the solution needed to be scalable in favor of just choosing a path that would work to drastically improve the user experience. Encouraging all design decisions and then validating those changes with actual data fosters an experimental and design-driven culture.

How Design Thinking Transformed Airbnb from a Failing Startup to a Billion Dollar Business

— Thanks to William Yarbrough