In this final part of the design-to-documentation process, learn how to leverage InDesign templates and a multi-artboard Illustrator file to quickly create documentation that can be easily updated. More…
Wireframing with Artboards in CS5: Part 5
July 22, 2011Wireframing with Artboards in CS5: Part 4
July 21, 2011Part 4 of this 5 part series details a number of tips for working with artboards in Illustrator CS5. Learn the tools and tricks that will help speed up your workflow, ensure consistency in your designs, and make it faster to update designs across multiple states. More…
Wireframing with Artboards in CS5: Part 3
July 20, 2011In the third installment of this 5 part series you’ll learn how to use artboards in Illustrator CS5 to build complete screen flows that can then be shared with your team or client. More…
Wireframing with Artboards in CS5: Part 2
July 19, 2011The second post of this 5 part series builds the foundation for this design-to-documentation process by creating the framework for your application in its own Illustrator file. More…
Wireframing with Artboards in CS5: Part 1
July 18, 2011In this, the first of a 5 part series, learn how using the newly updated artboards feature in CS5 can make your wireframe creation and sharing process much, much easier, saving you a ton of time. More…
To Eye-track or not to Eye-track?
July 14, 2011Advances in eye-tracking have caught many peoples’ attention lately in various blogs, journals and articles. Most eye-tracking hardware utilizes a combination of regular cameras and infrared cameras to measure users’ ocular movement (gaze) as the they look at a screen, … More…
Building Spark Components in Flex 4+
June 28, 2011What follows is a consolidated guide to building custom components using the Flex Spark Architecture. Creating complex custom components in Flex can yield some very powerful results. The Spark architecture creates a separation between the component’s visual appearance and some … More…
6 cheats for Gamification
June 22, 2011A quick overview of what Gamification is about and how it works More…
Schelling Games and UX design
May 16, 2011Let’s say you arrive in Paris and you have to meet a friend, but you have not agreed on a place and you can’t communicate with them. Where do you go to meet? This problem should not be solvable, you should be doomed to miss your friend, but you find them on the first day. Both of you meet at the base of the Eifel Tower, probably at noon.
Games where participants are given incomplete information and are asked to coordinate with other players are called Schelling Games, after Thomas Schelling, a pioneer of economics and game theory.
User Experience design is a Schelling Game. More…
Rampant In-App Purchases: a failure of design?
April 25, 2011Earlier this month, an angry father of 2 brought a lawsuit against Apple for allowing children to make purchases without their parents’ knowledge or permission. Children have been racking up large bills of real currency through in-app purchases of game … More…

